Monthly Mecha: CHVLR, Susanah Grace, and Lex Kim Bobrow

Mecha TTRPGs Monthly

A teenage pilot in a mecha suit
CHVLR cover art for the October Mecha TTRPG Newsletter

This is Asa Donald with your October monthly mecha ttrpg. This newsletter is 100% free. To support it, me, or my games, grab a copy of Rust Never Sleeps, my grunge solo rpg about doomed mech pilots. If you’d like to hear more from me, you can follow me on bluesky.

Also, for a limited time, you can get my newest game for free:
SPINE: A dark solo TTRPG about losing yourself in a book.

CTA Image

SPINE is a solo TTRPG that looks like a book. In SPINE, you play as a researcher who has inherited this strange book from an estranged relative. You play by reading the book and following the prompts that you find in the endnotes. But you soon discover a catch. You are being absorbed by the book — getting lost in it. The only way to lessen its power is by defacing the text.

Piece together the story without losing yourself in it.

Claim a Free Beta
SPINE by Backwards Tabletop
A solo ttrpg about losing yourself in a book

Claim SPINE for free for a limited time.

In this month's newsletter, you'll find:

  • Community content, including your favorite solo mecha ttrpgs, a sale on The Cog That Remains, and a new project by the creator of Songbirds;
  • Our featured mech ttrpg, CHVLR;
  • An interview with CHVLR creator Susanah Grace; plus
  • An interview with designer, Lex Kim Bobrow.

This month, members of the Pilot's Lounge get exclusive access to a mission generator and an alternative character sheet for Rust Never Sleeps by Hodag RPG.

Community Content.

Curated content based on reader's suggestions.

Suggest Content

This month, I asked the following question on Bluesky: What are your favorite solo mech ttrpgs? Some mentioned games that I'm excited to check out include Plot Armor and Stealing the Throne. I'd love to hear your favorites! And there's nothing wrong with a little self promo, if you want to share your own games.

For solo September and for the upcoming mecha ttrpg newsletter, I'd like to know: What are your favorite solo mecha ttrpgs?

Asa Donald | Backwards Tabletop (@backwardsttrpg.bsky.social) 2025-09-16T10:46:36.742Z

The Mecha Mini-Games Game Jam is live on itch! Submit a mini-game or a collection of several!

Mecha Mini-Games or Firebrands Game Jam (TTRPGs)
A game jam from 2025-09-01 to 2026-01-01 hosted by Backwards Tabletop. Join us in creating a mecha ttrpg mini-game! This game jam is for mini games like the ones you can find in Meguey and Vincent Baker’s Firebrands . T…

The Cog That Remains is 65% Off on itch.io. Seamus Conneely is using the sale to itchfund some updates to this solo ttrpg (Wretched & Alone), in which you play a mecha mechanic trying to keep their machine intact and its pilot alive.

The Cog That Remains by Seamus Conneely
A mechanic sends a mecha and its pilot into the fray, again and again.

snow (Songbirds, .dungeon) posts a detailed update about her new project Screaming Metal: Vector Soul, a solo rpg with multiplayer options. She details the premise and talks about writing straight into layout for this one.

Do you like mechs? Do you like when lesbians love each other to the point of murder? Do you love being forcibly feminized and shoved into screaming metal in order to commit atrocities in the name of some company? Do you also like when people write straight into layout? Go read about my mecha game!

snow (@snow117.bsky.social) 2025-09-26T16:59:04.170Z

CHVLR Content

Content for this week's featured TTRPG:

Community Releases

CTA Image

Iphigenia at Midnight
A third-party narrative campaign and rules supplement for the LANCER TTRPG.

On Kickstarter
Synaptic Protocol by Big Bite Games
A solo TTRPG about bonding between man & machine

A solo journaling TTRPG where you play the role of a pilot undergoing a neural procedure that bonds your consciousness with a war mech. When the procedure starts to fail, your mind floods with fragments of your past and invasive sensations. To survive and complete the protocol, you must reconstruct your memories while fighting the corruption that threatens to erase your identity.

SPONSOREd
CTA Image

Sponsored Content
You can purchase ads in this newsletter. Sponsored content supports the creation of this newsletter and games like Rust Never Sleeps. This is an example of what an ad can look like.

Learn More

CHVLR by Susanah Grace

CHVLR is a journaling game about the terrible cost of war and the scars it leaves on those chosen to fight it. It is a game about violence. It is a game about fear. But most of all, it is a game about hope. Its power and its absence.

CHVLR ($10.00)

Writing, Design, Cover Art, Illustrations, and Layout by Susanah Grace. Additional Art by Javad Rajabzade, Oleg Usehnok.

CHVLR on Itch.io

Characteristics

  • A brutal anime-style setting with teenage mecha pilots
  • using the Wretched and Alone system (cards, dice, block tower, tokens)
  • for solo players
  • with a simple but elegant layout

Highlights

  • Brutal stories recorded as a “pilot record.”
  • Post-game ritual of “redacting” the record.
  • Thought-provoking reflection on war and its victims, the bond between pilot and machine.

Consensus

I recommend this game! As I’ve said before, if I’m featuring a game, I am likely to recommend it. But I recommend this game for players who want a deep story experience with some fun game mechanics incorporated into it. I expected a solid game, and it exceeded my expectations.

🔍
Hint for Next Month's Feature
Next month, I'll be featuring one of THE most popular mecha ttrpgs currently (and for good reason too). I'll also have an interview with a notable designer of mecha games who also reviews and writes about them.

An interview with Susanah Grace:

What inspirations or touchstones does CHVLR draw from?

Susanah: CHVLR is massively influenced by two of the major players in the mecha anime genre - Neon Genesis Evangelion and Mobile Suit Gundam. It's a meme that folks can't see the message behind the cool robots, but that's what I find most compelling about those shows and others like it. I made the game as a way for me to really dig into those stories and beats, explore how those poor tortured teens must be feeling. 

In addition to that there are a few other anime that have played a part in influencing CHVLR for a variety of reasons, all of them have a pretty bleak and dark tone, but they are at their core about finding oneself and your courage and pushing through hard times with a little twinkle of hope at the end of the tunnel. All of this is why I knew from the jump that Chris Bissette's Wretched & Alone was the system for this game, you're probably gonna die a horrible death and see terrible things, but it's the glimmer of hope that keeps you going.

What is unique about CHVLR?

Susanah: I think what sets CHVLR apart from other mecha games is that it's really not about the mecha at all. There is a section about the mech, but it's mainly about your relationship with the mech or how it is an extension of your body. There's no rivet counting or mechanical changes depending on what kind of mech you're using. You're forced to think about the human cost of the war, it's impossible to play the game and come away thinking, "wow cool robot".

Why should people try CHVLR?

Susanah: For those who are fans of Gundam or Evangelion, or any of the myriad other mecha shows you will find something in this game for you. If you've ever thought that you can pilot better than Amuro, or that, unlike Shinji, you could just get in the robot, I welcome you to try! As far as I know, there is only one person who has survived their deployment so far. 

And for non-anime fans, if you're looking to explore some dark themes and maybe go out of your comfort zone a little, I definitely think there's something in there to sink your teeth into too. And who knows, perhaps it might convert a few folks into mecha anime fans! (In which case, feel free to ping me on socials, I'll never not want to talk giant robots). 

On a personal note, despite having worked in tabletop for a few years prior, CHVLR was the first thing I've made completely solo. I'm very proud of how it all came together and the reception to it so far, it's a special game to me and I'd love to share it with as many folks as possible.

What other games do you recommend?

Susanah: CHVLR would not be possible without The Wretched by Chris Bissette, not only has it been the jumping off point for so many other incredible games, but it's also a great game in its own right.

IMMORTAL GAMBIT by TitanomachyRPG is also a fantastic one pager, for 2-6 players about trying to accomplish your goal and find out who you can trust amidst faction wars and mech battles.

And I would be remiss if I didn't mention Cursed Captains of Cthulhu by Black Cats Gaming. I'll admit to bias as I worked on this book, it was my first large project as an art director and I'm pretty proud of the work that the whole team put into the book. I also think it's an excellent game that deserves more players and more shine.

Bonus Interview

This month, I've wrangled up a bonus interview with...

Lex Kim Bobrow, Titanomachy RPG

Lex Kim Bobrow of Titanomachy RPG is best known for Caltrop Core, an SRD that exploded in popularity in 2021, and their game Nighthawks (2022), which is built on Caltrop Core. Lex has also written for Evil Hat, including Girl by Moonlight and Death Match Island.

In this month's newsletter, I chat with Lex about their mech ttrpgs: Immortal Gambit and A Game of Mecha-HedonicsImmortal Gambit (2-6 players) is a dramatic and competitive mech ttrpg about pitting children against each other in gigantic mechs, all for political gain.

IMMORTAL GAMBIT by titanomachyRPG
1-page mecha TTRPG for 2-6 players

In contrast, A Game of Mecha-Hedonics (2 players, 18+) is an erotic mech ttrpg in which one player is the Nepholem (a flesh-based mech) and the other player is the pilot, trying to survive.

A Game of Mecha-Hedonics (18+) by titanomachyRPG
the nepholem and the pilot swallow each other

As in CHVLR, Immortal Gambit features extraordinary children in gigantic war machines. What is it about this trope that made you write this game?

Asa: In a reply to one of my posts earlier this year, you said that "genres are toolkits... mech games offer a more focused toolkit that is geared toward the types of stories I'm interested in." Among the stories and tropes that interest you, you list political groups and the kids forced to fight for them, as well the relationship between the mech and pilot.

As in CHVLR, Immortal Gambit features extraordinary children in gigantic war machines. What is it about this trope that made you write this game?

Lex: I wrote Immortal Gambit because my dream is to play in a long-term Lancer campaign one day. After trying for years, I finally got one off the ground in early 2020, and we played exactly one session before COVID hit. With Immortal Gambit, I wanted to create the fastest possible way to get to one of my favorite parts of the mech genre: political and personal drama. Which is all to say, the trope of extraordinary children being the pilots wasn't a starting point for the game. However, it is a trope that's necessary to the mech genre. 

Our leaders in the real world feed kids into the war machine, all for the political elite to move their chess pieces around. A 13-18 year old kid shouldn't die for Uncle Sam's cruelty. Hot take, I know. And yet we have army recruiters at high schools. If a mech story sets out to critique the war machine & colonization, it can't ignore how children suffer. To me, it's such a central trope of the genre that it wasn't even really a design decision on my end. It was more about honoring the themes and tropes of these stories I love.

Why do you encourage players to take on roles other than the pilot in Immortal Gambit?

Asa: My favorite thing about Immortal Gambit is not only that a player can play as a mech, instead of a pilot, but also that you encourage players to choose counterintuitive groupings of roles, such as a pilot and the rival's mech. Why do you encourage players to take on roles other than the pilot in Immortal Gambit?

Lex: In a lot of mech RPGs, your character is a pilot. However, Goodbye World </3 by CrackerJackalope opened my eyes. It's a two-player game where one person is the pilot and the other is the mech. They message each other in the mech's final moments. That game gave me the push to try offering other roles in the genre. Having non-pilot and non-mech roles lets you engage with the other common trappings of mech stories like politics and interpersonal conflicts between people on the same side.

What inspired you to approach the relationship between the mech and its pilot through an erotic ttrpg?

Asa: In Mecha-Hedonics, you address another common theme but in a really creative way: the relationship between the mech and its pilot. What inspired you to approach the relationship between the mech and its pilot through an erotic ttrpg?

Lex: I started writing Mecha-Hedonics for Darling Demon Eclipse's Faggot Games Jam. Whereas Immortal Gambit is Gundam-coded, Mecha-Hedonics is much more inspired by Evangelion. The EVA units are mommy giantesses made of robot parts and fleshy bits. Like I said, genres are toolkits, and every genre has tools for eroticism (remember Rule 34: if it exists, there's porn of it). Not all genres have giants you climb inside and sync up with to the point where your mind can get so stimulated you lose control or consciousness. There's inherent eroticism in many places, if you'd just let yourself be a little horny!

What inspirations or touchstones do your games draw from?

Lex: Like most people (I imagine), it comes from the art I experience and fill my life with. I loved the painting Nighthawks long before I even touched TTRPGs. I also read a lot of tiny indie TTRPGs and I play a lot of tiny indie video games. I like to know what the newest, weirdest games from my fellow indie designers are like. That way I can get even weirder with it.

What other games do you recommend?

Lex: For SFW, I will recommend the aforementioned Goodbye World </3 by Crackerjackalope. I admire any game that can create an emotionally resonant experience in so few pages.

For erotic mech games, I love Deus Sex Machina by M Kirin. It's a solo erotic RPG so if you're new to sexy games, this is a great way to start, especially if you're shy.

📖
Is there someone that you would like to see featured in a bonus interview? I'm always looking for mecha content creators to feature, including artists, actual plays, Youtube channels, and more. Feel free to suggest creators in the comments.

Entering the Pilot's Lounge

Only members of the Pilot’s Lounge can access content beyond this point, including this month’s RNS content, guest-written adventures, and other freebies.

For those who want to support the newsletter and/or receive some bonus content for Rust Never Sleeps, join the Pilot's Lounge. Sign up for $2 per month or $12 annually (50% discount).

This month’s RNS Content.

Every month I release RNS content for folks subscribed to the Pilot’s Lounge. This month’s content is a mission generator about hunting bounty in the waste land.

CTA Image

Can't see anything? That means you have the free subscription. Only the Pilot's Lounge tier can collect this RNS content. But you can try it out for free this month, if you'd like.

Sign Up

Additional RNS freebies.

These freebies may include bonus adventures, character creation prompts, rustbuckets, pilots, mission generators, and more. This month's freebie is an alt art schematic sheet by Hodag RPG.

CTA Image

Can't see anything? That means you have the free subscription. Only the Pilot's Lounge tier can collect this RNS content. But you can try it out for free this month, if you'd like.

Sign Up