Chess Series
Interview 2: Jason Morningstar on Boxed RPGs
The designer of Fiasco, Desperation, and Zhenya's Wonder Tales.
Chess Series
The designer of Fiasco, Desperation, and Zhenya's Wonder Tales.
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
Essays on TTRPGs
"Unboxed" RPGs and repurposing board game components.
Chess Series
The author of "What do we mean when we say a game supports play?"
Essays on TTRPGs
Reading into chess and other abstract games.
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
Essays on TTRPGs
A Retrospective on SPINE and Production Value
For players, creators, readers, and enthusiasts of mecha and post-apocalyptic ttrpgs
My essay in The Soloist, plus the social dyanamics of solo RPGs.
In Firebrands, The GM Is Dead.
Mecha TTRPGs Monthly
Mecha TTRPGs Monthly
No essay today, folks, just a quick message to see if you'll... * Vote for "Books in TTRPGs" as the Best Series for this year's Bloggies; and/or * Follow the prelaunch for Violent Delights: A chess-based RPG about Romeo and Juliet. Bloggies 2026 Nomination for
On open-ended and close-ended solo rpgs and what group play can learn from them
Mecha TTRPGs Monthly
Mecha TTRPGs Monthly
Mecha TTRPGs Monthly
Mecha TTRPGs Monthly
An interview with Liz Little on Games and Ergodic Literature
An essay on how reading is part of playing ttrpgs (and why that matters)