Interviews: Celestial Bodies, plus 11dragonkid11

Featuring Celestial Bodies, plus interviews with Binary Star, Charlotte Laskowski, and 11dragonkid11

Cover art for celestial bodies: a collection of magenta stars among black nothingness.
July 2025 Mecha TTRPG Newsletter: Celestial Bodies plus 11dragonkid11

This is Asa Donald with the July mecha ttrpg newsletter. If you’d like to hear more from me, you can check me out on bluesky. This newsletter features a different mecha ttrpg each month, interview its creators, and add bonus interviews with artists, actual play performers, and other mecha ttrpg content creators.

This newsletter is free. However, if you'd like to support me and my games, you can grab a copy of Rust Never Sleeps, my grunge solo rpg about doomed mech pilots, or sign up for the Pilot's Lounge tier for as low as $1.00 per month.

In this newsletter, you'll find:

  • Community content, like crowdfunders for Cyberrats in Space and Dragon Reactor, a mecha game jam, and what you love about mech ttrpgs according to Bluesky;
  • A featured mech ttrpg, Celestial Bodies, and an interview with its creators Charlotte & Binary Star; plus
  • An interview with mecha ttrpg YouTuber 11dragonkid11.

This month, members of the Pilot's Lounge get exclusive access to a mission module and an alternative character sheet for Rust Never Sleeps.

Community Content.

Curated content based on reader's suggestions.

Suggest Content

Join the Conversation: On Bluesky, I asked: What do you love about mech ttrpgs? Check out their answers and add your own. Some of my favorite answers include those of CHVLR designer Susanah Grace and Lex (Titanomachy) who praise the genre's candy shell (big fighty robots) and its chocolate center (deeply personal themes).

For next month's newsletter, I want to know: What is it that you love about mech ttrpgs? What do you want most in your mech games? Cool, customizable mechs? Tactical combat? Narrative combat? Drama between pilots? Battles against kaijus? Anti-war themes? Machines as metaphor?

Asa Donald | Backwards Tabletop (@backwardsttrpg.bsky.social) 2025-06-09T06:30:14.330Z

I will be co-hosting a Mecha TTRPG Game Jam on itch, starting September 1st. Join early! This game jam is for mini games like the ones you can find in Meguey and Vincent Baker’s Firebrands. In Firebrands, each mini game is usually 1-2 pages in length and rarely takes longer than 30 minutes to play. Feel free to submit one mini-game or a collection of several!

Mecha Mini-Games or Firebrands Game Jam (TTRPGs)
A game jam from 2025-09-01 to 2026-01-01 hosted by Backwards Tabletop. Join us in creating a mecha ttrpg mini-game! This game jam is for mini games like the ones you can find in Meguey and Vincent Baker’s Firebrands . T…

Get ready for a mythopoetic mech tragedy game about conflict on a grand scale: Dragon Reactor by Dinoberry Press and 200-proof Games. I had the pleasure of reading the press copy, and this game looks like lots of fun with a focus on not only combat but also its aftermath and the build-up to the next battle. Launches via Backerkit on August 1st. Free demo available on itch.

I'll be doing my first mid-month feature on Dragon Reactor later this month!

Get Ready for Dragon Reactor: Embers, Ashes, Moments and Stars
From Dinoberry Press & 200-Proof Games - Get Ready for Dragon Reactor: Embers, Ashes, Moments and Stars

Rats. Mechs. Revenge. Alex Rinehart has entered pre-launch with Cyberrats In Space, the newest game in the Cyberrats series. I've read an early version of this game, and mechs are a natural fit, given the LUMEN-based ruleset. Cyberrats is contained-yet-chaotic fun, and the mechs take this to a-whole-nother level.

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Cyberrats in Space is coming to Kickstarter Spring 2026.
Rats. Mechs. Revenge. Build and customize your mech, including the ability to link up with others to share powers.

Follow on Kickstarter

Have you ever wanted to own EVERY Beam Saber product? Check out the Beam Saber Bundle: $85 for 25 Pilot Playbooks, 14 Squad Playbooks, 5 Settings, 1 campaign, and LOTS of alternate rules. It's a pretty sweet deal for one of the mecha ttrpg giants.

Beam Saber Complete Bundle by Austin Ramsay
A bundle by Austin Ramsay, $85.00 for 10 games

From the Archive: Recently, I had fun looking through Mint's old mech ttrpg recommendations. For those of you who don't know Mint, she is "the TTRPG Librarian" and regularly makes recommendations for ttrpgs based on suggested themes. I saw a few of my favorites in her lists as well as a few more that I'd like to check out!

For an abbreviated list of these recommendations, see my thread on Bluesky:

Had fun looking through @mint-rabbit.bsky.social's old mech ttrpg recommendations this afternoon. I saw a few of my favorites, and a few more that I'd like to check out! And so... A 🧵 of 10 mech recommendations from the ttrpg librarian, plus links to her original posts at the end.

Asa Donald | Backwards Tabletop (@backwardsttrpg.bsky.social) 2025-05-29T00:42:42.441Z

Celestial Bodies Content

Content for this weeks featured TTRPG:

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Celestial Bodies by Charlotte Laskowski and Binary Star

Pilot your mech to claim the bodies of dead gods in deep space with this GMless, solo-able mecha TTRPG. Funded on Kickstarter in April 2025.

Celestial Bodies is a game about humanity's long struggle to colonize the universe, and what will become of them. You are lamplighters: a once-reverent name for the union of pilot and mech, flesh and steel, serving a home-ship.

Celestial Bodies

In this GMless and solo-able game, you play as the residents of one of the home-ships that house the remnants of humanity. You are its Lamplighters: the unions of pilot and mech that each home-ship maintains to protect their interests.

Binary Star and Charlotte Laskowski. Contributions by Roz Leahy, Kyle Tam, and Hipólita.
$25.00

Celestial Bodies on itch

Characteristics

  • A post-apocalyptic space setting
  • with a light d6 system
  • for 1-6 players
  • gm-less or gm-ful, you choose
  • featuring an innovative grid-based framework for constructing and equipping mechs.

Highlights

  • The Grid framework is innovative and intuitive
  • Quick and easy character creation
  • Unique combat system that doesn’t feel rote or mechanical
  • Lots of content/lore, especially factions, to sink your teeth into in this ginormous (titan) book

Consensus

I recommend this game! Read it for the lore. Read it for The Grid. The latter is not only a clever way of approaching mechas based off of inventory systems in ttrpgs like Mausritter or video games like Diablo. It's also integrated with other aspects of the game.

Otherwise, I recommend this game for someone looking for unique gameplay with lots of content to build out from. The book is great for players. It’s also great for lore readers.

Next month, I'll be featuring a landmark mecha ttrpg that brought big fighty robots into the fantasy realm, as well as someone who is both a talented designer and AP producer. Stay tuned!

An interview with Charlotte Laskowski and Binary Star:

This month's interview features Charlotte Laskowski and Binary Star. Binary is best known for Apocalypse Frame, which is his LUMEN-inspired mecha game, and Charlotte for Daisy Chainsaw, which is an awesome magical girl game with an equally awesome title and art. It's very fun to see how their skills mesh together in this innovative, very playable GMless mecha ttrpg.

What inspirations or touchstones does Celestial Bodies draw from?

Binary: Armored Core. The implications of eternal, ever-expanding growth encouraged by capitalism and what that means once we run out of frontier once again. FTL.

Charlotte: the feeling of being a part of a community. the fear of the unknown. the human need to consume. the grid system was inspired by a friend’s thoughts on kingdom death monster

What is unique about Celestial Bodies?

Binary: The grid, a 6x6 canvas on which you place your Frame and then the parts on that Frame which then acts as a hit grid as well. The GMless design underpinning the campaign structure and all of its various gameplay loops. Also it's very magenta.

Charlotte: I made it, Binary made it, and there’s only one of each of us in the world

Why should people try Celestial Bodies?

Binary: Building and tweaking and playing with the mechs is incredibly satisfying, and I think that'll get you into the mindset to try everything else we have on offer.

Charlotte: They should try it if they want to

What other games do you recommend?

Binary: You Will Die In This Place is a recent absolute banger, not just as a game itself (though it's good as that too) but as a metanarrative around the creative process. Charlotte's not going to mention it so I'm going to recommend you check out Daisy Chainsaw. And if you want another mech game but way lighter and faster, check out my own APOCALYPSE FRAME

Charlotte: .dungeon remastered by Snow

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Mecha TTRPG Book Club
Did you read or play this ttrpg? If so, share your own highlights in the comments, along with any recommendations for similar ttrpgs or actual plays.

Bonus Interview

This month, I've wrangled up a bonus interview with...

11dragonkid11 on YouTube and Mechs

11dragonkid is a youtuber and ttrpg enthusiast who is best known for their videos on Lancer, mechs, mech ttrpgs, and ttrpgs in general. Videos on their channel cover everything from Lancer mechs to Slugblaster. I've interviewed an artist and an actual play performer for the first two newsletters, and I think it's about time to highlight someone who makes another sort of content, especially when they are as noteworthy as 11dragon kid.

This interview describes how 11dragonkid got into making videos, what they love about mechs and mech ttrpgs, and the work that they do to promote others in the indie space. I'd be delighted if you gave it a read, checked out some of their work, and supported them on ko-fi.

What first interested you in the mecha genre and how did you start covering Lancer?

11dragonkid: My first contact with the mecha genre is, unsurprisingly, with anime. It was the '00s, and as a kid, there was barely any anime without a giant robot in it, the one you can see on a kids channel anyway. I can't exactly give any notable example, but I can tell you that my thought as a kid on mecha was that giant robots are cool. It's still the same to this day.

Fast forward a couple years, and I made first contact with Battletech, a mech themed simulationist tabletop wargame. I have always been obsessed with numbers, usually weights or number of rounds or stats of a machine, but in anime, it's generally meaningless fluff. But in Battletech, there's rules, and suddenly that changed everything, and thus began my obsession with ttrpgs. However, eventually, there's only so much you can do by smashing two miserable piles of numbers together, the primary weakness of simulationist tabletop games is that sometimes, reality catches up.

I needed something faster, smoother, less “this does this because that's totally what happens in reality.” That's when I found Lancer. At this point of the timeline, I'm a couple years into Gundam and have a more favourable outlook to its more maneuverable machines compared to Battlemechs in Battletech or Mechwarrior, or any western mech medias in general really, I'm also a couple years into Kill 6 Billion Demons, and Lancer has arts from the same artist, so unsurprisingly, I'm into it very hard very quickly.

I remember the day I went into the Pilot NET discord and immediately tried to figure out what I could do with it. The unfortunate thing as someone who loves a western ttrpg while living halfway across the world is that there is barely any chance for me to find a game to play.

This was also around the time when Lancer was still being developed, and I quickly took part in sending in feedback as I read through the book. My past experience in reading complicated ttrpgs came in handy. At some point I think, I just went “it would be nice if someone summarized the words in front of me here, and also made a lot of jokes about it.”

And then I downloaded a video editor that I wasn't sure my computer could run, wrote out a script in barely a day, ran it through an online TTS, and then pumped out my very first video on my channel in a few days because I know I cannot work on my projects that last longer than a week.

The rest is history.

What have been some of the challenges and joys of running your channel?

11dragonkid: The greatest joy I felt, and the reason I kept working on my channel, is that everytime I have uploaded a video, I get to see people enjoy them, whether a random viewer, or the very person that developed the indie ttrpg I was reviewing. I very much enjoy suplexing people with an intro video to a ttrpg they have created out of nowhere if only to see their reaction to it. I also enjoy reading new ttrpgs, figuring out how they work, why it does this this way, and the math equation behind its interaction. I get a lot of joy poking at the inner workings of a ttrpg.

Anyway please do leave a comment on my videos instead of only talking about my stuff in some hidden discord server because you will really help my self-esteem this way.

The greatest challenges I have faced when working on this channel is the slow destruction of the reliable working of the internet caused by capitalists. That's all I'm gonna say.

What is your most popular content and why? And what are you most proud of?

11dragonkid: My 2 most popular videos are Armored core 6 meme videos but that's probably not the answer people reading this are looking for. My most popular ttrpg related video is still, my very first video, an Intro to Lancer. I'm proud of it, but also I made a second better intro video on Lancer and it's not anywhere nearly as popular as it even now, and that's kinda, painful to say the least.

My proudest video would be not the full Trashtalk on Lancer: Monarch episode, but the intro. I was honestly really proud of how much effort I put into animating it, despite how much pain I endured when making it due to my slow computer. It was absolutely worth it to see the result. Shame I don't have the energy to do something like that since then.

And again there's Armored Core and Front Mission as inspiration, plus some Warhammer 40k in there. I also like to bring in Geiger-inspired biomechanical shapes when it's fitting.

What games or other mecha content do you recommend?

11dragonkid: If you ask me 3 years ago, I would say HBS Battletech, Mechwarior 3 or 4, because frankly, they are the only option available due to the complete lack of variety available. That is, of course, if you are limited to PC games like me. If you ask me these days, Armored Core 6 is here for those who actually want to test their skills, in both fighting and fashion. I also suggest watching many of the Gundam series, I started with Unicorn so many years ago, and Witch from Mercury has been my favourite these days. Now I'm looking forward to Gundam Gquuuuuux releasing in the next month [this interview occurred in March]. It's not just for the cool mecha action, but also for a less US-centric political view, which I'm sure people need less of these days.

If you are looking ttrpg recommendation however, I have plenty to share, like Maharlika, Apocalypse Frame, Armoured Astir: Advent, Celestial Bodies, Steel Hearts, Salvage Union, Project Metallurgent, Spectres of Brocken, Heavy Gear, and more. All of these I have talked about on my channel before.

What links would you like me to share/promote?

11dragonkid: Well this might be the hardest question for me to answer because right now my job is basically sharing and promoting other people's work, I'm not exactly sure who else can I share at this point, but if there's one thing I should really share that started this whole thing off, read Kill 6 Billion Demons, folks.

I also want to recommend the Muvluv series and 13th Sentinel: Aegis Rim as examples of excellent mech themed visual novels that have amazing plot twists coming out of the left field that's sure to keep the viewer engaged.

📖
Is there someone that you would like to see featured in a bonus interview? I'm always looking for mecha content creators to feature, including artists, actual plays, Youtube channels, and more. Feel free to suggest creators in the comments.

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This month’s RNS Content.

Every month I release RNS content for folks subscribed to the Pilot’s Lounge. This month’s content is a mission module about hunting down a gigantic beast in the mountains.

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Additional RNS freebies.

These freebies may include bonus adventures, character creation prompts, rustbuckets, pilots, mission generators, and more. This month's freebie is an alt art schematic sheet by Galen Pejeau.

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