Monthly Mecha: Girl Frame w/ Isabelle M. Ruebsaat

Mecha TTRPGs Monthly

Monthly Mecha: Girl Frame w/ Isabelle M. Ruebsaat
Cover art for Girl Frame by Isabelle M. Ruebsaat.

This is Asa Donald with your monthly mecha rpg for March. This newsletter is 100% free. To support it, me, or my games, sign up for my upcoming Kickstarter Violent Delights: a chess-based RPG about Romeo & Juliet. If you’d like to hear more from me, you can follow me on bluesky.

In this month's newsletter, you'll find:

  • Community content, including several new releases;
  • Our featured mech ttrpg, Girl Frame; and
  • An interview with the creator, Isabelle M. Ruebsaat of Anxiousmimic RPGs;

This month, members of the Pilot's Lounge get exclusive access to two new RNS character sheets.

Nuts & Bolts

Curated content from the community

Suggest Content

Thomas Manuel writes about "Mike Pondsmith's Other Games" (paywall), particularly Pondsmith's tabletop work from the mid-80s to mid-90s, including the Mekton games. Thomas surveys these games, engaging with them critically: what's innovative, what's problematic, what characterizes them.

Mike Pondsmith’s Other Games
Looking at the work minus the mirrorshades.

The ending of this article is pretty great!


Nick Gralewicz, of the famed HOME mech rpg, is about to release A Perfect Rock later this month, an Outer Wilds style RPG about finding a new planet to call home. Is A Perfect Rock mecha? No, but you can choose for your explorer to use a mech suit in the game, and Nick offered a very cool "Mech Survey Team" patch during the Kickstarter. Recently, Nick shared a video about the print edition, which is worth checking out:


Jeff Martin is funding Big Robots, Big Feelings on Kickstarter. Jeff Martin is an award-winning cartoonist from Alberta, and it's a rules-lite rpg using a single d6. Here's the pitch:

Prime your laser cannons, draw your energy sword, and pilot your Mech to glorious victory the only way you know how: by feeling more feelings than anyone has ever felt! Battle enemy mecha and your own raging emotions in BIG ROBOTS, BIG FEELINGS.

Girl Frame Content

Content for this week's featured TTRPG:


Community Releases

MECHA-NIX Repair Unit: A Solo RPG (PYWY) is a solo business card-sized RPG where players roll dice to repair mecha and (hopefully) pay their bills. It's available for free, so feel free to reprint it if you wish. Enjoy!.

Blue Phoenix has released IFF (Free), which takes bog-standard tactical mech combat and complicates it with a richer interpersonal dynamic between the Pilot, whose job is to survive the fight, and the Handler, whose job is to win the fight. It includes instructions to turn the game into Fantasy Role Play, as well.


Personal Releases

Violent Delights: A chess-based RPG about Romeo and Juliet
Later this year, I'll be crowdfunding Violent Delights. While in prelaunch, the playtest version of this Violent Delights is available on itch.io. The first 10 people to play Violent Delights and complete a playtest feedback form will receive a complimentary PDF of Violent Delights when its art and game text are complete.

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Community Content
You can submit your own community content for this newsletter. It's 100% free. Share your new releases, blogs, reviews, etc. as long as it's related to mecha ttrpgs.

Learn More

Girl Frame is a powered by the apocalypse (PBTA) tabletop RPG about lesbian pilots, forced into half-living mech suits and sent by their Handler to kill Gorgons - eldritch beings from outside reality.

This game launched back in October 2025, and it was immediately popular. Since then, it has been among itch's top-selling tabletop RPGs. I caught bits and pieces of it in various discords as it was being developed, and I was struck even then, without having seen the whole work, at how good Isabelle is at writing.

Girl Frame ($15.00)

Writing, Design by Isabelle M. Ruebsaat. Cover art by mossandtwigs.

Girl Frame on Itch.io

Characteristics

  • A ttrpg about lesbian pilots, forced into half-living mech suits to kill eldritch beings
  • built on Powered by the Apocalypse (PBTA), specifically Apocalypse Keys
  • for approximately 4-5 players, including the Handler
  • with mechanics that recreate power dynamics, oppression, and constraint

Highlights

  • Pithy, powerful writing
  • Dynamic “Handler” role that can swap to other players after certain end games
  • Rich and layered exploration of gender

Contents and Promises

Content may include misgendering/transphobia, homophobia, sexism, abuse, sexual assault, drug abuse, toxic relationships, dehumanization, fascism, body horror, torture, brainwashing, ableism, nonconsensual surgical procedures, lobotomies, hallucinations, memory loss.

Promises include Messy lesbians, toxic power dynamics, giant robots fighting eldritch horrors, oppression, and hard choice

Opinion

I recommend this game! The writing is excellent, and Isabelle has lots of really clever bits in the game. I personally enjoyed how the "handler" (GM-type role) becomes a character and can even move to another player at certain points in the game.

Also, I think the game is an interesting example of “uncomfortable game design," which creates "positive negative" experiences — experiences that can be distressing but also gratifying because they create new insights.

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Hint for Next Month's Feature
Next month, I'll be featuring a post by a guest writer, someone who has written an excellent series on mech rpgs before. What will they write on for April?

An interview with Isabelle M. Ruebsaat:

What about the mecha genre appealed to you for a game about gender?

Isabelle: I think mecha has always kinda been about gender, but usually about struggles with masculinity in Evangelion, Gundam, etc. That said, I think there’s large elements where putting yourself in a body that isn’t your own is a very genderqueer theme already, even without prior context.

Girl Frame promises toxic power dynamics. Can you say a little about how you build themes of hierarchy and control into the PBTA framework?

Isabelle: Part of Girl Frame was me wanting to take the common criticism of “PbtA is restrictive” (a criticism I disagree with) and apply it intentionally to the system. The basic plays do not allow healthy solutions to problems, the Status structure encourages trying to stay on top, which can only be done by pushing others down.

Through the Tags system, you have a lot of control over other character’s rolls. You can Tag someone with “loser” and then make them be more of a loser. It encourages thinking of the other PCs as tools moreso than friends.

I think one of the biggest elements is the Handler. The traditional GM having an explicit antagonistic PC with direct control over the other PC’s lives creates a really messed up unbalanced power dynamic.

What is unique about Girl Frame?

Isabelle: Truly unique? Very little. I draw on design lessons from a LOT of other games. If you’re not as nose-deep in indie ttrpgs as I am though, you might find the heavily toxic social focus, the oppressive atmosphere, multiple PbtA playbooks/approach to move design, or the PC-ification of the GM role to be elements you haven’t interacted with before.

But I don’t really see Girl Frame as doing much that’s unique, my goal was to create a well-made synthesis of what I’ve learned from other games over the 15 years of playing rpgs.

Who should try Girl Frame?

Isabelle: Anyone who finds interplays of gender and oppression and power dynamics interesting, who is not afraid to get a bit messy with their play.

What inspirations or touchstones does Girl Frame draw on?

Isabelle: The big 3 are the anime Evangelion and 86, and the video game Armoured Core 6. I’d also credit the anime Witch From Mercury as putting lesbian-specific play in my head

What other games do you recommend?

Isabelle: Too many to count! But Girl Frame definitely draws some inspiration and lessons from a bunch of PbtA systems:
- Under Hollow Hills
- Praise the Hawkmoth King
- Monsterhearts
- Dream Askew
- Apocalypse World/Burned Over
- Apocalypse Keys
- Fellowship

Another couple other personal favourites of mine are the Yellow Curtain (which I tragically missed out on getting a physical copy of), The Far Roofs, and GLOG.

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