Rust Never Sleeps, plus interviews with Salvage Union, Bring Your Own Mech

Rust Never Sleeps released, plus interviews with Salvage Union, Bring Your Own Mech

Rust Never Sleeps, plus interviews with Salvage Union, Bring Your Own Mech
May 2025: Salvage Union

Thanks to everyone for your patience, especially those who have been following and supporting this project on Bluesky. It means a lot to me!

I'm excited to announce that the Rust Never Sleeps (beta) is now available on itch.io! Those of you who claimed it in April can now download it for free.

Rust Never Sleeps (Beta)

Play as doomed mech pilots in this grunge solo RPG. PUNCH the big red button for a boost. Color in your upgrades. Rock out to a mixtape with a mind of its own.

itch.io page

Also, in addition to this announcement, I'm launching a newsletter about mecha ttrpgs. In this newsletter, I feature a different mecha ttrpg each month, including interviews with their creators and bonus interviews artists, actual play performers, and other mecha ttrpg content creators. Future newsletters shouldn't be quite as long as this one.

In this newsletter, you'll find:

  • Community content, like... the History of Giant Robots panel, hosted by Aaron Lim, and a blog on Mechs into Plowshares by Exeunt Press.
  • An interview with Panayiotis Lines on Salvage Union; and
  • An interview with Aki about the Lancer actual play podcast Bring Your Own Mech.

I've also created the Pilot's Lounge tier, which receives monthly content for Rust Never Sleeps with each newsletter. This month's newsletter includes a mission module and a schematic sheet with alternative mech art by HodagRPG.

Community Content.

Curated content based on reader's suggestions.

Suggest Content

Each month, I curate content about mecha ttrpgs as well as the featured game. I also share reader's suggestions.

  • Mechs into Plowshares: Skeleton Code Machine (Exeunt Press) discusses how cleverly the chaplains game works in the Mechs into Plowshares solo ttrpg.
  • A History of Giant Robots in TTRPGs panel: Check out the Bluesky thread and VOD about the panel, moderated by Aaron Lim. The slides are focused on the history of mecha ttrpgs and highlights pivotal events, like the Emotional Mecha Jam in 2019.
  • From the Archive: If you're interested in the Emotional Mecha Jam, I recommend checking out this old Cannibal Halfling Gaming article on some of the games that came out of it.
  • Free Games from Lancer creator: Tom Bloom (Lancer designer) makes his self-published games, like CAIN, free.

2025 Mech TTRPGs: On Bluesky, I asked creators: Who else is working on a mech ttrpg in 2025? Check out their answers and/or add your own. Some highlights: paper doll mechs, Mausritter with machines, and community-built robots!

Salvage Union Content

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Salvage Union by Aled Lawlor & Panayiotis Lines

This month's featured mecha ttrpg is Salvage Union, a post-apocalyptic rpg in which you play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs. It won the UK Games Expo People's Choice Award in 2024 and was nominated for ENNIE, Dicebreaker, and Crit awards. In November 2024, Leyline Press crowdfunded a starter set on Backerkit.

Salvage Union

Salvage union is a post-apocalyptic mecha ttrpg in which you play on a crew of salvager mech pilots. You play within the bleak Salvage Union setting, in which Corpos now dominate the world and you are part of the resistance.

Contributors: Aled Lawlor, Panayiotis Lines, Malcolm Illidge, Alex Connolly, Hamish Frater, Francesco Silva, Aled Lawlor.

£22.50 GBP

Salvage Union on itch.io

Characteristics

  • A unique post-apocalyptic setting
  • with a D20 system based on the Quest SRD
  • for 3-6 players + the GM
  • features building and upgrading mechs
  • with salvage encounters and combat
  • And gorgeous art by Alex Connolly, Hamish Frater, Francesco Silva, and Aled Lawlor

Recommendation

I recommend this game! Frankly, if I’m featuring a game, I am likely to recommend it.

I would recommend Salvage Union to someone looking for an OSR-style game who likes customization and involved, theatre-of-the-mind combat. I think it's a great introduction to this style of mecha ttrpgs, which is why I picked it for the first monthly feature, especially for those who may be interested in (but also a little intimidated by) Lancer.

Two other quick points. First, the book itself is worth purchasing, if you like physical copies. It's quite gorgeous and mimics an instructional handbook or manual. Second, the game has three very tempting adventure books, two of which are written by noteworthy authors: Luke Gearing and Diogo Nogueira.

Next month, I'll be featuring a very different mecha ttrpg, one that falls within the genre of story games and is one of my personal favorites.

An interview with Salvage Union author Panny:

This month's interview features Panayiotis Lines (Panny, they/them), one of the co-founders of Leyline Press and Salvage Union.

What inspirations or touchstones does Salvage Union draw from?

Panny: We drew from a wide range of inspirations from the mecha, post-apocalyptic and wider sci-fi and fantasy genres. Mortal Engines, which I loved as a kid, set in a world where huge city-like machines devour one another, was a big inspiration for the ‘Union Crawlers.' I also read a lot of cold war era literature such as Roadside Picnic and The Road, and The Penultimate Truth, especially for our adventure module False Flag which had that vibe. Films such as ‘Robot Jox’ and Space Sweepers were also inspirations.

In regards to RPGs the system is based off of a game called Quest which we drew a lot from, we also were inspired by Lancer, The Mecha Hack, and the design principles of the wider ‘OSR’ sphere in games such as MÖRK BORG, and Old School Essentials.

What is unique about your game?

Panny: What Salvage Union does really well is combine a simple rules framework with a high amount of character and mech customisation options, creating a Mech game that emulates the feel of many of the beloved elements of the genre such as Mech customisation, punchy combat with lots of interesting options, and faction based conflict, but without a lot of the bloat common in games within the genre. It’s also set in a unique, post-apocalyptic world ruled by a corpo oligarchy, but one in which the focus is on the hope of rebuilding that world with your community.

Why should people try your game?

Panny: If you enjoy Mech games Salvage Union will hopefully feel like a unique take on the genre with its mixture of exploration of a post-apocalyptic world, salvage based gameplay, and easy to learn rules.

If you’ve never played a Mech game before then it’s a great introduction to the genre due to being simple to pick up whilst emulating many of the most fun parts of why people enjoy Mech games. Other than that I guess making robots explode is fun?

What other games do you recommend?

Panny: Beyond those mentioned in the touchstones, Troika! By Melsonian Arts Council Is one of my favourite games, especially in how it creates an organic game world via its wide array of 36 different character classes.

I’ve also just started playing in a campaign of Wolves upon the Coast by Luke Gearing and it’s superb so far.

📖
Mecha TTRPG Book Club
Did you read or play this ttrpg? If so, share your own highlights in the comments, along with any recommendations for similar ttrpgs or actual plays.

Bonus Interview

This month, I've wrangled up a bonus interview with...

Aki of the "Bring Your Own Mech" podcast!

The "Bring Your Own Mech" podcast is legitimately one of the best Lancer actual plays out there. In fact, they have been running for three years now and recently hit the 100,000 downloads milestone.

So, I thought it would be fun to invite them for an interview, and I spoke with Aki! Aki plays Vim (call-sign Moxie) on "Bring Your Own Mech" (BYOM), and you can follow Moxie and the rest of the crew as they navigate their way through the lawless edge of space, encountering warring crime syndicates, sentient prisons, memetic biological viruses, and more!

Aki is also a community organizer, social media manager, and co-producer of Goblets and Gays. You can find links to her work at linktr.ee/akinomii

Bring Your Own Mech (Podcast)

At the outer edges of space, where Union is but a whisper, humanity scrapes together a living amongst the stars. This is the story of four Lancers, talented pilots of mechanized chassis from all corners of the known universe, thrown together by circumstance and destiny... and credits.

Listen to BYOM!

What first interested you in the mecha genre? And how did BYOM start?

Aki: I’ve consumed a lot of mecha related content absent-mindedly, but I think I really started liking mechs after Pacific Rim. I just love giant robots beating up other giant things.

BYOM started as a fun joke by my GM Reed and my castmate Amelia. I was invited to join the podcast and try out the Lancer system. At the time, I was a lot more well-versed in mech media so I was pretty much down for anything. It's why our vibes are so chill, we’re just here to have a good time, but we’re also all very into telling stories. I think it's my personal talent to bullshit, but meaningfully. How else would I get a mercenary e-girl streamer.

What have been some of the challenges and joys of running BYOM?

Aki: The only challenge I faced in BYOM besides scheduling was playing the game for a year and doing accuracy wrong. Everything else has been an absolute joy. BYOM has been very well received by the Lancer community and Vim has been super fun to play.

What is your most popular episode and why? Or what are you most proud of?

Aki: I’m not sure what our most popular episode is, but I can definitely name a few off the top of my head that always sits well with listeners. The Schlorpening episode because of the word “Schlorp” and the introduction of New Tijuanna 2, a planet, is also super popular. I think some of our newer episodes have also stuck strong with fans.

Personally, I am most proud of the fact that we managed to make our hiatus a part of our podcast’s canon timeline.

Reaching 100k downloads was also pretty wild.

We’ve done A LOT on this show LOL.

What games or other mecha content do you recommend?

Aki: Girl by Moonlight, which is a forged in the dark system about magical girls, has a mecha magical girl adventure path!

If you’re interested in checking out more mecha stuff that I (Aki) do, I play that adventure in a streamed AP on MagiRPG called “Armored Hearts.” Our stream should be done by the time this is out so if you can find the VODs on MagiRPG’s YouTube channel.

NHP Shaka's Ukuwa Station is a classic in the Lancer community, you are missing out if you don’t check it out.

What else would you like to share?

Aki: Follow us on Bluesky at @bringyourownmech.bsky.social. We have SO MUCH STUFF planned for the future.

📖
Is there someone that you would like to see featured in a bonus interview? I'm always looking for mecha content creators to feature, including artists, actual plays, Youtube channels, and more. Feel free to suggest creators in the comments.

Entering the Pilot's Lounge

Only members of the Pilot’s Lounge can access content beyond this point, including this month’s RNS content, guest-written adventures, and other freebies.

For those who want to support the newsletter and/or receive some bonus content for Rust Never Sleeps, I'm also setting up the Pilot's Lounge, whose members receive...

  • monthly ashcan content for Rust Never Sleeps
  • their name in the credits for monthly RNS Content
  • guest-authored content for Rust Never Sleeps*
  • access to all previous content for Rust Never Sleeps (up to 5/25)

You can sign up for $2 per month or $12 annually (50% discount).

This month’s RNS Content.

Every month I release RNS content for folks subscribed to the Pilot’s Lounge. This month’s content is a mission module "The Mech in the Mountain" and includes a freebie schematic sheet with alternative art for the Jackrabbit rustbucket, by HodagRPG.

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Can't see anything? That means you have the free subscription. Only the Pilot's Lounge tier can collect this RNS content. But you can try it out for free this month, if you'd like.

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Additional RNS freebies.

These freebies may include bonus adventures, character creation prompts, rustbuckets, pilots, mission generators, and more. This month's freebie is an alternative schematic sheet for the Jackrabbit rustbucket, art by HodagRPG.

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Can't see anything? That means you have the free subscription. Only the Pilot's Lounge tier can collect this RNS content. But you can try it out for free this month, if you'd like.

Sign Up