Monthly Mecha: Screaming Metal by Snow

Mecha TTRPGs Monthly

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Spread art for Screaming Metal Vector Soul.
Screaming Metal Vector Soul. August Newsletter.

This is Asa Donald with your monthly mecha rpg for August. This newsletter is 100% free. To support it, me, or my games, sign up for my upcoming Kickstarter Violent Delights: a chess-based RPG about Romeo & Juliet. If you’d like to hear more from me, you can follow me on bluesky.

In this month's newsletter, you'll find:

  • Community content, including a new crowdfunder, an actual play, and a history of Robotech roleplaying games;
  • Our featured mech ttrpg, Screaming Metal: Vector Soul; and
  • An interview with the creator, Snow.

Nuts & Bolts

Curated content from the community

Suggest Content

Community Content

Reddit User DiceyDiscourse posts Let's Learn About New RPGS: Mecha. It's a fun thread, and I learned about a few games there. I've always been interested in the diverse approaches that ttrpgs take to mechanize the genre and its themes. Some posts grapple with that here, and I was interested to see it bubbling up on Bluesky last month too.

Let's learn about new RPGs! Week 2 - Mecha

Myco//Drift is crowdfunding. In a world reshaped by alien spores and titanic insects, you are a forgotten weapon. Myco//Drift is a biopunk tabletop RPG where players take on the role of genetically altered pilots bonded to skyscraper-sized fungal bio-mechs known as Myco Suits. Once child soldiers in a war humanity barely survived, you now wander the glowing fungal wastes, haunted by memories, hunted by mutants, and connected to the alien hive-mind of your biomechanical suit through the strange network known as the Myco Drift.

Myco//Drift by Crimson Adder - Gamefound
Myco//Drift In a world reshaped by alien spores and titanic insects, you are a forgotten weapon. Myco//Drift is a biopunk tabletop RPG where players take on the role of genetically altered pilots bonded to skyscraper-sized fungal bio-mechs known as Myco Suits. Once child soldiers in a war humanity barely survived, you now wander the glowing fungal wastes, haunted by memories, hunted by mutants, and connected to the alien hive-mind of your biomechanical suit through the strange network known as the Myco Drift.

Actual Play: Roll for Mechs with Dumb-Dumbs & Dice. Roll for Mechs is an original system created by Jean-Pierre Giguere, and the actual play features Mech Master Tom McGee and players Del Borovic, Guy Bradford, and Ryan LaPlante.

Paywalled: The History of Robotech Roleplaying Games by Bryan Young. Co-author of Robotech: The Macross Saga The Roleplaying Game and author of Honor's Gauntlet, a novel in the BattleTech Universe, pens a history of the Robotech roleplaying games on Patreon.


Personal Releases

What's new in my neck of the woods? Rascal News interviewed me in Agency, frustration, and secrets in Asa Donald's SPINE. Listen below:

Rascal Interview: Agency, frustration, and secrets in Asa Donald’s SPINE
Podcast Episode · Rascal News · 20 July · 1hr 3min

Also, hey, SPINE won an ENNIE for Best Solo Game last week!

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Community Content
You can submit your own community content for this newsletter. It's 100% free. Share your new releases, blogs, reviews, etc. as long as it's related to mecha ttrpgs.

Learn More

Snow is a talented artist who makes evocative games. She is best known for .dungeon, Songbirds, and My Body is a Cage. She also writes essays, like this incredible Lancer review back in 2022, makes videos, and more. She's great, and you can support her on Patreon. Screaming Metal is her most recent project, which funded on Backerkit during Zinetopia and is in production currently.

Screaming Metal: Vector Soul is a real-time, play-by-post rpg in which you play mech pilots or their handlers in a dystopian galaxy. Pilot missions are generated weekly. They earn reputation, and reputation is everything as pilots vie for top spot in the leaderboard. In their downtime, characters flirt about missions, spy on one another, and trade their bodies for secrets. It is a mature game that can be played flexibly — in-person or online, solo or duet, multiplayer or en masse on discord or in forums.

Screaming Metal: Vector Soul

Writing, Art, Design by Snow. Additional art by Neon Rot.

Playtest available on itch.io

Screaming Metal: Vector Soul on itch.io

An interview with Snow:

Screaming Metal: Vector Soul invites players to feel and play in ways that may be unsafe. What about this type of play interests you?

Asa: Screaming Metal: Vector Soul is a competitive game, a free-for-all with mature themes. It involves erotic content, discomfort, betrayal, and a long list of content warnings. It invites players to feel and to play in ways that may be unsafe. What about this type of play interests you?

Snow: I think safety is largely uninteresting to me. My favorite art is the kind that hurts. Discomfort, pain, embarrassment. But I also trust in the human experience quite a bit. I think what interests me the most is presenting what is essentially a box made to inflict pain to a person or group of people and seeing how they use it. It interests me because it asks you to make a choice. When you make your characters, you’re already set up with a mess of opinions about this world you live in, and that’s where the drama lies.

How does the game format change the game's experience?

Asa: Something you emphasize in SMVS is its flexibility, that it can be played in-person or online, solo, duet, or multiplayer. How do these formats change the game experience?

Snow: I think the only thing that changes is the human variable. When you play solo, all the pain inflicted and joy felt comes from words on a page, images in your head, and dice you roll. The more players added to the game, the more those feelings come from another person. Otherwise, the game doesn’t change mechanically for the individual. It was designed as a solo game, so the more people you add, the more people end up playing their own game in your vicinity, and sometimes you happen to run into one another. The only goal I had with regard to these different modes of play was being able to start as one and shift to another without any hassle. The challenge wasn’t in making it possible, because it seems so obvious in my head. It was about putting it on the page in a way that put the image in other people’s head.

Why make bureaucracy part of game play?

Asa: SMVS has a bureaucratic side to it that is tremendously interesting to me. In fact, you recommend a calculator for play, and I love that. Why did you want this to be part of the experience?

Snow: The original mechanic that turned SMVS away from being a hack of Songbirds was using D10’s as digits for damage, and requiring a calculator to, well, calculate damage and keep track of it. It was a game modeled after a mode in the racing game, Burnout, where you attempt to cause the most damage. So you’d smash buildings and moons and whatever, tabulating massive damage numbers. When I moved away from that, I wanted to keep the calculator. There’s something oppressive about it and big numbers. They’re kind of nebulous. They don’t make sense or feel real even when put in front of you. I wanted, more than anything, to get across the worthlessness of these numbers. Like, when you subtract 1,000,000 from a number, and it doesn’t seem to change. Using that to measure your impact. The bureaucracy grew from that feeling. 

Who should try SMVS And why?

Asa: Who should try SMVS? And why?

Snow: I think everyone should play with their mom. Or their war game buddies. Board game people who like fiddly pieces. Diplomacy nerds. All the people I usually don’t relate to. Awkward boys should give it a try and see if maybe they come out the other side a pretty girl who finds it impossible to measure the worth of a human life.

What inspirations or touchstones does SMVS draw on?

Asa: What inspirations or touchstones does SMVS draw on?

SnowDiplomacy, Over/Under, SuZi, and HARDCASE are the three big mechanical influencers. One of my girlfriends is obsessed with power armor and talking to her has shaped my conception of mecha quite a lot. Death Stranding. There’s a doll’s night at a local bar every Thursday. Being trans and trying to make a living.

What other games would you recommend?

Asa: What other games would you recommend?

Snow: SuZi, even if you can’t download it anymore. HARDCASE, cause Thursday is working on a 2e that looks so cool. Have You Been a Good Girl is super cool, and I’m excited by the things it’s doing to my designer brain.