Monthly Mecha: RIG by Not Writing Games
Mecha TTRPGs Monthly
Mecha TTRPGs Monthly
Six-time winner of the Public Domain game jam
June's Mid-month Feature: Cyberrats in Space, crowdfunding on Kickstarter.
Designing with and around "baggage"
The designer of Fiasco, Desperation, and Zhenya's Wonder Tales.
Mecha TTRPGs Monthly
"Unboxed" RPGs and repurposing board game components.
The author of "What do we mean when we say a game supports play?"
Reading into chess and other abstract games.
Mecha TTRPGs Monthly
A Retrospective on SPINE and Production Value
My essay in The Soloist, plus the social dyanamics of solo RPGs.
Essays on TTRPGs
In Firebrands, The GM Is Dead.
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
No essay today, folks, just a quick message to see if you'll... * Vote for "Books in TTRPGs" as the Best Series for this year's Bloggies; and/or * Follow the prelaunch for Violent Delights: A chess-based RPG about Romeo and Juliet. Bloggies 2026 Nomination
Essays on TTRPGs
On open-ended and close-ended solo rpgs and what group play can learn from them
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
The Mecha TTRPG Newsletter
Mecha TTRPGs Monthly
Essays on TTRPGs
An interview with Liz Little on Games and Ergodic Literature
Essays on TTRPGs
An essay on how reading is part of playing ttrpgs (and why that matters)
Essays on TTRPGs
An interview with Clayton Notestine about book design and how it can invite play